Space Engineers
WeaponCore - 2.5
Показване на 161 — 170 от 186 постъпления
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Обновление: 26 апр. 2024 в 6:57

Обновление: 26 апр. 2024 в 6:33

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

Обновление: 20 апр. 2024 в 13:50

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

Обновление: 20 апр. 2024 в 4:13

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

Обновление: 20 апр. 2024 в 0:22

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

Обновление: 18 апр. 2024 в 11:39

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

Обновление: 13 март 2024 в 18:35

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

Обновление: 10 март 2024 в 19:39

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

Обновление: 7 март 2024 в 16:23

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets

Обновление: 5 март 2024 в 7:25

- Reworked warheads/critical reactions
- Fixed searchlights to maintain their orientation between world loading events