Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: May 2, 2024 @ 4:51pm

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip

Update: Apr 26, 2024 @ 6:57am

Update: Apr 26, 2024 @ 6:33am

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

Update: Apr 20, 2024 @ 1:50pm

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

Update: Apr 20, 2024 @ 4:13am

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

Update: Apr 20, 2024 @ 12:22am

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

Update: Apr 18, 2024 @ 11:39am

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

Update: Mar 13, 2024 @ 6:35pm

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

Update: Mar 10, 2024 @ 7:39pm

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

Update: Mar 7, 2024 @ 4:23pm

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets