Jagged Alliance 3

Jagged Alliance 3

C-UAE Cross-Mod Universal Armament Expansion
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Update: May 30, 2024 @ 12:38am

3.18
More armor patch

Update: May 29, 2024 @ 9:49am

3.17
Improved armor replacement logic. Now new armor will always be of the same protection class and cover the same spots.

Update: May 8, 2024 @ 7:30am

3.16
Added Debug option back to the mod

Update: May 3, 2024 @ 3:21pm

3.15
Multiplayer desync issues fix attempt

Update: Apr 29, 2024 @ 5:58pm

3.14
Fixed issue with nil variable causing mod to not work in a very rare cases
Better grenade distribution: now grenades are automatically splitted into 5 categories (Traps/Smokes/HEs/Flares/Other): no more Traps spam late in the game
Improved TacicalAI-specific logic

Update: Apr 24, 2024 @ 2:03pm

3.13
Added option to disable C-UAE affecting Militia
Added safeguard for missing weapon components

Update: Apr 18, 2024 @ 3:36pm

Fix typo

Update: Apr 18, 2024 @ 3:32pm

Version 3.12
Repalced Armament Strength Factor with Armament Progression Speed Factor as it caused a lot of confusion

Update: Apr 18, 2024 @ 3:18pm

Version 3.11
Improved weapons' attachments rarity progression. Now components which require rare ingredients will be limited to high level enemies.
Reduced number of attachments on low level enemies and adjusted progression curve accordingly.

Update: Apr 18, 2024 @ 12:40pm

Version 3.10
Added support for subweapons(Underslung Launcher) ammunition - enemies will no longer be limited to a single type of 40mm grenades