Garry's Mod

Garry's Mod

GWZ - COD:Warzone Hud | FIXED
15 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 7 Şub 2024 @ 11:26
Güncelleyen: RostiTheFluff

  • Fixed NULL entity when player dies (it doesnt check if inflictor/attacker is valid atleast, but npc does already)

Güncelleme: 4 Şub 2024 @ 7:05
Güncelleyen: RostiTheFluff

  • Fixed NULL entity when entity dissolves

Güncelleme: 4 Şub 2024 @ 6:54
Güncelleyen: RostiTheFluff

  • Fixed issues like: "attackindicator.lua:49: Tried to use a NULL entity!" and "hitmarker.lua:49: attempt to call method 'Team' (a nil value)"
  • Keep on reporting bugs please!

Güncelleme: 7 Oca 2024 @ 10:23
Güncelleyen: RostiTheFluff

  • Fixed attack indicator null entity bug

Güncelleme: 14 Ara 2023 @ 9:19
Güncelleyen: RostiTheFluff

  • Fixed NULL entity error at base.lua:555 (possibly by adding IsValid)

Güncelleme: 2 Ara 2023 @ 5:17
Güncelleyen: RostiTheFluff

  • Fixed another NULL entity error

Güncelleme: 29 Kas 2023 @ 7:17
Güncelleyen: RostiTheFluff

  • Removed delay in close-captions, if net error appears, ignore it, as i cant do anything to stop it from appearing

Güncelleme: 29 Kas 2023 @ 6:56
Güncelleyen: RostiTheFluff

  • Fixed NULL entity error in close-captions (yet again... By adding ent:IsValid() and ent:Health() > 0)

Güncelleme: 27 Kas 2023 @ 4:27
Güncelleyen: RostiTheFluff

  • Fixed "Tried to use a NULL entity!" in close-captions

Güncelleme: 27 Kas 2023 @ 3:55
Güncelleyen: RostiTheFluff

  • Increased net's timer up to 0.75 seconds to mostly prevent "a net message is already started!" error