Garry's Mod

Garry's Mod

GWZ - COD:Warzone Hud | FIXED
Menampilkan1-10 dari 15 kiriman
< 1  2 >
Pembaruan: 7 Feb 2024 @ 11:26am
berdasarkan RostiTheFluff

  • Fixed NULL entity when player dies (it doesnt check if inflictor/attacker is valid atleast, but npc does already)

Pembaruan: 4 Feb 2024 @ 7:05am
berdasarkan RostiTheFluff

  • Fixed NULL entity when entity dissolves

Pembaruan: 4 Feb 2024 @ 6:54am
berdasarkan RostiTheFluff

  • Fixed issues like: "attackindicator.lua:49: Tried to use a NULL entity!" and "hitmarker.lua:49: attempt to call method 'Team' (a nil value)"
  • Keep on reporting bugs please!

Pembaruan: 7 Jan 2024 @ 10:23am
berdasarkan RostiTheFluff

  • Fixed attack indicator null entity bug

Pembaruan: 14 Des 2023 @ 9:19am
berdasarkan RostiTheFluff

  • Fixed NULL entity error at base.lua:555 (possibly by adding IsValid)

Pembaruan: 2 Des 2023 @ 5:17am
berdasarkan RostiTheFluff

  • Fixed another NULL entity error

Pembaruan: 29 Nov 2023 @ 7:17am
berdasarkan RostiTheFluff

  • Removed delay in close-captions, if net error appears, ignore it, as i cant do anything to stop it from appearing

Pembaruan: 29 Nov 2023 @ 6:56am
berdasarkan RostiTheFluff

  • Fixed NULL entity error in close-captions (yet again... By adding ent:IsValid() and ent:Health() > 0)

Pembaruan: 27 Nov 2023 @ 4:27am
berdasarkan RostiTheFluff

  • Fixed "Tried to use a NULL entity!" in close-captions

Pembaruan: 27 Nov 2023 @ 3:55am
berdasarkan RostiTheFluff

  • Increased net's timer up to 0.75 seconds to mostly prevent "a net message is already started!" error