Garry's Mod
GWZ - COD:Warzone Hud | FIXED
Se afișează 1-10 din 15 intrări
< 1  2 >
Actualizare: 7 febr. 2024 @ 11:26

  • Fixed NULL entity when player dies (it doesnt check if inflictor/attacker is valid atleast, but npc does already)

Actualizare: 4 febr. 2024 @ 7:05

  • Fixed NULL entity when entity dissolves

Actualizare: 4 febr. 2024 @ 6:54

  • Fixed issues like: "attackindicator.lua:49: Tried to use a NULL entity!" and "hitmarker.lua:49: attempt to call method 'Team' (a nil value)"
  • Keep on reporting bugs please!

Actualizare: 7 ian. 2024 @ 10:23

  • Fixed attack indicator null entity bug

Actualizare: 14 dec. 2023 @ 9:19

  • Fixed NULL entity error at base.lua:555 (possibly by adding IsValid)

Actualizare: 2 dec. 2023 @ 5:17

  • Fixed another NULL entity error

Actualizare: 29 nov. 2023 @ 7:17

  • Removed delay in close-captions, if net error appears, ignore it, as i cant do anything to stop it from appearing

Actualizare: 29 nov. 2023 @ 6:56

  • Fixed NULL entity error in close-captions (yet again... By adding ent:IsValid() and ent:Health() > 0)

Actualizare: 27 nov. 2023 @ 4:27

  • Fixed "Tried to use a NULL entity!" in close-captions

Actualizare: 27 nov. 2023 @ 3:55

  • Increased net's timer up to 0.75 seconds to mostly prevent "a net message is already started!" error