Garry's Mod

Garry's Mod

GWZ - COD:Warzone Hud | FIXED
Ergebnisse 1–10 von 15
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Update: 7. Feb. 2024 um 11:26

  • Fixed NULL entity when player dies (it doesnt check if inflictor/attacker is valid atleast, but npc does already)

Update: 4. Feb. 2024 um 7:05

  • Fixed NULL entity when entity dissolves

Update: 4. Feb. 2024 um 6:54

  • Fixed issues like: "attackindicator.lua:49: Tried to use a NULL entity!" and "hitmarker.lua:49: attempt to call method 'Team' (a nil value)"
  • Keep on reporting bugs please!

Update: 7. Jan. 2024 um 10:23

  • Fixed attack indicator null entity bug

Update: 14. Dez. 2023 um 9:19

  • Fixed NULL entity error at base.lua:555 (possibly by adding IsValid)

Update: 2. Dez. 2023 um 5:17

  • Fixed another NULL entity error

Update: 29. Nov. 2023 um 7:17

  • Removed delay in close-captions, if net error appears, ignore it, as i cant do anything to stop it from appearing

Update: 29. Nov. 2023 um 6:56

  • Fixed NULL entity error in close-captions (yet again... By adding ent:IsValid() and ent:Health() > 0)

Update: 27. Nov. 2023 um 4:27

  • Fixed "Tried to use a NULL entity!" in close-captions

Update: 27. Nov. 2023 um 3:55

  • Increased net's timer up to 0.75 seconds to mostly prevent "a net message is already started!" error