Garry's Mod
GWZ - COD:Warzone Hud | FIXED
Visualizzazione di 1-10 elementi su 15
< 1  2 >
Aggiornamento: 7 feb 2024, 11:26

  • Fixed NULL entity when player dies (it doesnt check if inflictor/attacker is valid atleast, but npc does already)

Aggiornamento: 4 feb 2024, 7:05

  • Fixed NULL entity when entity dissolves

Aggiornamento: 4 feb 2024, 6:54

  • Fixed issues like: "attackindicator.lua:49: Tried to use a NULL entity!" and "hitmarker.lua:49: attempt to call method 'Team' (a nil value)"
  • Keep on reporting bugs please!

Aggiornamento: 7 gen 2024, 10:23

  • Fixed attack indicator null entity bug

Aggiornamento: 14 dic 2023, 9:19

  • Fixed NULL entity error at base.lua:555 (possibly by adding IsValid)

Aggiornamento: 2 dic 2023, 5:17

  • Fixed another NULL entity error

Aggiornamento: 29 nov 2023, 7:17

  • Removed delay in close-captions, if net error appears, ignore it, as i cant do anything to stop it from appearing

Aggiornamento: 29 nov 2023, 6:56

  • Fixed NULL entity error in close-captions (yet again... By adding ent:IsValid() and ent:Health() > 0)

Aggiornamento: 27 nov 2023, 4:27

  • Fixed "Tried to use a NULL entity!" in close-captions

Aggiornamento: 27 nov 2023, 3:55

  • Increased net's timer up to 0.75 seconds to mostly prevent "a net message is already started!" error