Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
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Uppdatering: 1 dec, 2022 @ 13:01

Uppdatering: 1 dec, 2022 @ 12:55

- Redo balance for modular missiles.
- Modular missiles have appropriate death explosions.

Uppdatering: 28 nov, 2022 @ 12:54

- Update graphics for modular mines

Uppdatering: 23 nov, 2022 @ 13:25

- Attempt fix for modular missile loader interfering with missile parts of different types.
- Modular mines now require tech purchase.
- Updated recommended crew of modular missile and mines.

Uppdatering: 22 nov, 2022 @ 14:37

Implemented modular mines

Uppdatering: 14 nov, 2022 @ 10:48

- Rebalanced missile modules, removing most of their downsides
- Payload module now has diminising returns but also slightly increases explosion radius

Uppdatering: 13 nov, 2022 @ 13:12

- The 4 major missile stats are now all visible
- Experimental fix for missiles getting deleted on save and reload

Uppdatering: 11 nov, 2022 @ 11:53

- Added EMP missile stats to tooltip

Uppdatering: 11 nov, 2022 @ 11:01

- New EMP missiles mode for modular missile launcher.
- Add sprites for modular missile segments and launchers when they are not connected to a loader.
- Some under-the-hood improvements to make the mod run better and easier to maintain.

Uppdatering: 9 nov, 2022 @ 10:04

- Fixed a crash related to missing localization keys in keybinding screen.
- Lower-bounded missile range, acceleration, and turn rate at 10% of base value.