Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
31-40 van 41 items weergegeven
< 1  2  3  4  5 >
Update: 1 dec 2022 om 13:01

Update: 1 dec 2022 om 12:55

- Redo balance for modular missiles.
- Modular missiles have appropriate death explosions.

Update: 28 nov 2022 om 12:54

- Update graphics for modular mines

Update: 23 nov 2022 om 13:25

- Attempt fix for modular missile loader interfering with missile parts of different types.
- Modular mines now require tech purchase.
- Updated recommended crew of modular missile and mines.

Update: 22 nov 2022 om 14:37

Implemented modular mines

Update: 14 nov 2022 om 10:48

- Rebalanced missile modules, removing most of their downsides
- Payload module now has diminising returns but also slightly increases explosion radius

Update: 13 nov 2022 om 13:12

- The 4 major missile stats are now all visible
- Experimental fix for missiles getting deleted on save and reload

Update: 11 nov 2022 om 11:53

- Added EMP missile stats to tooltip

Update: 11 nov 2022 om 11:01

- New EMP missiles mode for modular missile launcher.
- Add sprites for modular missile segments and launchers when they are not connected to a loader.
- Some under-the-hood improvements to make the mod run better and easier to maintain.

Update: 9 nov 2022 om 10:04

- Fixed a crash related to missing localization keys in keybinding screen.
- Lower-bounded missile range, acceleration, and turn rate at 10% of base value.