Total War: WARHAMMER III
Smirks Blood (A little less blood for the blood God)
11–20 из 66
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Обновление: 26 мар в 2:13
автор: Hush

Обновление: 2 фев в 6:29
автор: Hush

Updated to fix 'vine' texture appearance when VFX settings set to 'high'.
(with thanks to Alextros)

Обновление: 5 янв в 14:47
автор: Hush

Changed animation of blood puff (none death) and brought the saturation up a little (it tended to look black too often).

Обновление: 19 дек. 2024 г. в 6:48
автор: Hush

Edited blood decals on ground to eliminate strange reflection.

Cut out a few of the possible blood ground decals to improve performance a little.

Now lower settings will have blood that disappears: 2: vanilla times; 1: A minute or so more; 0: (Highest setting) times remain the same as before.

Обновление: 21 сен. 2023 г. в 11:08

Обновление: 1 дек. 2022 г. в 1:05

Обновление: 26 окт. 2022 г. в 7:20

Обновление: 26 окт. 2022 г. в 6:21

Changed all decal spawning flags to false for infinite life. Decals should now fade at the time given in the relative XML file.

Обновление: 26 окт. 2022 г. в 3:51

Reduced all the textures to 1024p, so should perform better across the board.

Updated the Bloodmap. The previous one went from light blood to drenched quicker than I had planned.

Обновление: 24 окт. 2022 г. в 3:30