全面战争:战锤3

全面战争:战锤3

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Smirks Blood (A little less blood for the blood God)
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graphical
标签: mod
文件大小
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更新日期
79.158 MB
2022 年 9 月 6 日 上午 4:43
10 月 15 日 上午 6:37
66 项改动说明 ( 查看 )
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Smirks Blood (A little less blood for the blood God)

描述
This mod creates new textures for all the blood spurts and ground decals. I created blood puffs for the average hit rather than the explosion in a paint factory that happens by default. There are many more spurts, sprays and splashes added as well as 16 unique ground splats.

Not compatible with anything that changes the blood textures or the blood VFX xmls.

Ground blood remain time:
Low (2): vanilla times; Medium (1): A bit longer; High (0): quite a while

You can change these to whatever you want by following the information below.




HOW TO CHANGE HOW LONG THE GROUND BLOOD STAYS
Find 'Smirks Blood' in your workshop files. The path will be something like: 'C:\Program Files (x86)\Steam\steamapps\workshop\content\*long number*\'.

Open the mod with Rusted PackFile Manager and navigate to the VFX folder to find the file: 'wh_dlc02_lib_blood_decals.xml'.

The file has three sections of entry. The first set of entries at the TOP, separated by their name (e.g: <emitter type="continuous_mesh" id="decal_blood_puddle">), have three entries each within them called ‘lifetime’ followed by “quality” 0, 1, or 2 (e.g: <ranged_property name="LifeTime" quality="0" min="1800.00" max="2000.00"/>).

Change the “min” and “max” settings to the seconds amount you want the decals to fade between. Quality 0 being the highest setting and quality 2 being the lowest. I would just change them all to the same number of seconds as it is for your use only.
424 条留言
Ligma Bababooey 11 月 30 日 上午 4:14 
Finally, I was able to manage it. I changed every lifetime min/max line in that nightmarish wall of code xD, I had to miss a few of those lines last time.
Hush  [作者] 11 月 30 日 上午 3:30 
Change all the Lifetime settings to 60.00 for Quality=0; Quality=1; Quality=2.
Quality 2 is for when you have your 'VFX' set to the lowest. So if you have it any higher it will ignore it. To be sure set all three to 60.00.
Ligma Bababooey 11 月 29 日 下午 7:42 
I changed those section in a pack to <ranged_property name="LifeTime" quality="2" min="60.00" max="60.00"/>
blood is still permanent what em I doing wrong ? I wnat to change blood staying time to around a 1 minute
[Project KT-Mod] Grimgor Thraka 10 月 26 日 上午 6:02 
Mod work great. The flickering is not seen at all. Great work buddy. :ily:
Jim Beam 10 月 16 日 上午 11:58 
Man, you’re awesome! Thank you
Hush  [作者] 10 月 16 日 上午 12:25 
Open the pack file by finding 'Smirks Blood' in your workshop files.
Something like: 'C:\Program Files (x86)\Steam\steamapps\workshop\content\*long number*\'. and delete the folder:
COMMONTEXTURES
Jim Beam 10 月 15 日 下午 3:04 
Hey! Thanks a lot for the mod — it’s great. Could you let me know which files in the Rusted File Pack Manager I can modify or remove to bring back the vanilla blood textures on characters, while keeping all the blood splashes, puddles, mist, etc.?
Orendiz 10 月 13 日 上午 7:18 
I sen't u a friend request ill try to record a gif and sent u there when i come across it again
Hush  [作者] 10 月 13 日 上午 7:00 
Firstly: CA HASN'T fixed the flickering. It's still there when there's enough decals overlapping. Sometimes it's fine, other times it's there. I tried it with the default files only changing the decal fade time and it's still there.
Secondly: I cannot replicate the problem you are having. If you have ONLY this mod running and it still happens then let me know what level of VFX you have your settings on and I'll have a look at it. It sounds like a mod clash to me however.
Orendiz 10 月 12 日 下午 4:00 
Hey since CA fixed the clipping/flickering issue with blood stains on the ground i'd like to report again that the mod has a weird issue that causes stains on the ground to flicker in and out of existance. They seem to cycle through their spritesheet in loops which make it look as if all the stains on the ground are growing and shrinking out of existance in a loop. This happens randomly. Some times it works fine then suddenly ALL blood stains on the ground start to spaz out