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Quality 2 is for when you have your 'VFX' set to the lowest. So if you have it any higher it will ignore it. To be sure set all three to 60.00.
blood is still permanent what em I doing wrong ? I wnat to change blood staying time to around a 1 minute
Something like: 'C:\Program Files (x86)\Steam\steamapps\workshop\content\*long number*\'. and delete the folder:
COMMONTEXTURES
Secondly: I cannot replicate the problem you are having. If you have ONLY this mod running and it still happens then let me know what level of VFX you have your settings on and I'll have a look at it. It sounds like a mod clash to me however.
Funnily enough I've paired your mod with vahndaar's nearly-2 years un-updated Buckets O' Blood mod and together it's probably the best looking blood has been in Total War.
Open the pack file ny finding 'Smirks Blood' in your workshop files. The path will be something like: 'C:\Program Files (x86)\Steam\steamapps\workshop\content\*long number*\'. and delete the XML files:
wh_dlc02_blood_splatter_ground.xml
and
wh_dlc02_lib_blood_decals.xml
This would return the length that the blood stays on the ground back to default times but cut down the variety in the blood splats. It will save you FPS however.
If you want the original tomato splat ground decal textures you'd need to delete the 'decals' folder as well.
Hi Brother,
What do I need to do if I only want to have the blood spurts and retain the vanilla blood decals.
Thank you in advance!
Find 'Smirks Blood' in your workshop files. The path will be something like: 'C:\Program Files (x86)\Steam\steamapps\workshop\content\*long number*\'.
Open the mod with Rusted PackFile Manager and navigate to the VFX folder to find the file: 'wh_dlc02_lib_blood_decals.xml'.
The file has three sections of entry. The first set of entries at the TOP, separated by their name (e.g: <emitter type="continuous_mesh" id="decal_blood_puddle">), have three entries each within them called ‘lifetime’ followed by “quality” 0, 1, or 2 (e.g: <ranged_property name="LifeTime" quality="0" min="1800.00" max="2000.00"/>).
Change the “min” and “max” settings to the seconds amount you want the decals to fade between. Quality 0 being the highest setting and quality 2 being the lowest. I would just change them all to the same number of seconds as it is for your use only.
Can the files be modded so arrows and bullets cause less ground blood spots to spawn while keep melee and explosions levels intact? High rof/low damage units tend to cause big smears under only lightly damaged enemy formations.
What was it? If you ask a reasonable question in a reasonable way, and I see it, I will try to answer it.
I edited the values as you outlined but I still face performance drops (down to 30 fps). I noticed something strange too which I recorded here showing blood spatters flickering:
https://youtu.be/qsqjnfbpDDU
which made me wonder if this is something thats affecting the performance? I dont know enough about modding and textures, but wonder if it has anything to do with snow as well
Thanks again for the mod!
You could try removing these files:
Open the pack file as in the description above and delete the XML files:
wh_dlc02_blood_splatter_ground.xml
and
wh_dlc02_lib_blood_decals.xml
This would return the length that the blood stays on the ground back to default 'short' times. And it would cut down the amount of variety in the blood splats. BUT it will save you FPS.
I tried playing aroudn wtih the blood sliders but they didn't really make any change for me, so I wanted to ask what you suggest I could try to keep this and increase performance. I can't see mysefl going back to vanilla blood after using this!
Looking forward to update :)
wh_dlc02_blood_splatter_ground.xml
and
wh_dlc02_lib_blood_decals.xml
it should reset the blood decals on the floor back to vanilla times and variety number. You may still get a few replacement decals but they should revert to vanilla values which were set to hide the shoddy code they are forced to work with :)
I think a compromise would be if you can release a version that has the blood impact effects and stains on the units but without the blood puddles on the ground. Or if you can guide me how to do it in Rusted Pack Manager if it's too much to ask :)
As an alternative, can you teach me how to revert the blood puddles to vanilla? I noticed the vanilla puddles don't flicker, but I still like the other features of the mod, like the new blood sprays and stain on the units.
I think so:
I created blood puffs for the average hit rather than the explosion in a paint factory that happens by default.