RimWorld

RimWorld

Animal Husbandry Raids (Continued)
Showing 1-10 of 21 entries
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Update: Jun 27 @ 12:40pm
by Mlie

1.6.0 - Mod updated for 1.6 and passed autotests

Update: Apr 16, 2024 @ 6:55am
by Mlie

1.5.1 - Added cache for aimal-kinds per faction to speed up pawngeneration for large groups

Update: Mar 18, 2024 @ 2:49pm
by Mlie

1.5.0 - Mod updated for 1.5 and passed autotests

Update: Oct 10, 2023 @ 11:09am

1.4.3 - Added setting to use venerated animals if defined.
Used DeepL to update translations for ChineseSimplified, French, German

Update: Jan 30, 2023 @ 10:27am

1.4.2 - Animals should now be able to flee

Update: Oct 9, 2022 @ 7:03am

1.4.1 - Mod updated for 1.4 and passed autotests

Update: Jul 9, 2021 @ 12:34am

1.0.15.0 - Fixed the 1.2 version that broke in the 1.3 update

Update: Jul 7, 2021 @ 12:17pm

1.0.14.0 - Mod updated for 1.3 and passed autotests

Update: May 12, 2021 @ 4:06am

1.0.13.0 - Spawned animals should no longer have a raid-loot cache

Update: Apr 25, 2021 @ 11:05am

1.0.12.0 - Added built in support for Animal Collab Project, thanks shakeyourbunny!