Total War: WARHAMMER II

Total War: WARHAMMER II

Change Starting Settlement
Hiển thị 11-20 trong 25 mục
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Cập nhật: 7 Thg11, 2020 @ 8:42am

Cập nhật: 12 Thg10, 2020 @ 4:28am

Cập nhật: 21 Thg05, 2020 @ 9:20am

Cập nhật: 17 Thg05, 2020 @ 3:37pm

Cập nhật: 22 Thg04, 2020 @ 2:02pm

Updated:
removed Warpstone Tractor Beam requirement from Ikit's Workshop (requires Arcane Generator instead).

I can easily do it here since it's a ritual table, changing a building requirement for a technology on the other hand would be a major compatibility ruiner, so doing it for Eshin seems like a bad idea to me.

Cập nhật: 10 Thg04, 2020 @ 6:11am

Added an extra button that switches you to a completely random settlement on the map.

Cập nhật: 3 Thg04, 2020 @ 10:11am

Belegar will now receive a grudge with a different fulfilment condition if you switch to K8P.

Cập nhật: 20 Thg03, 2020 @ 11:16am

FIx for the Begar K8P grudge staying active forever. Won't fix existing campaigns.

Cập nhật: 17 Thg02, 2020 @ 9:33am

Karak Eight Peaks check will now trigger for Belegar, Skarsnik and Queek.

Cập nhật: 8 Thg02, 2020 @ 11:29am

Should work better when teleporting multiple units (lord and hero for example).