Total War: WARHAMMER II

Total War: WARHAMMER II

Change Starting Settlement
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Aggiornamento: 7 nov 2020, 8:42

Aggiornamento: 12 ott 2020, 4:28

Aggiornamento: 21 mag 2020, 9:20

Aggiornamento: 17 mag 2020, 15:37

Aggiornamento: 22 apr 2020, 14:02

Updated:
removed Warpstone Tractor Beam requirement from Ikit's Workshop (requires Arcane Generator instead).

I can easily do it here since it's a ritual table, changing a building requirement for a technology on the other hand would be a major compatibility ruiner, so doing it for Eshin seems like a bad idea to me.

Aggiornamento: 10 apr 2020, 6:11

Added an extra button that switches you to a completely random settlement on the map.

Aggiornamento: 3 apr 2020, 10:11

Belegar will now receive a grudge with a different fulfilment condition if you switch to K8P.

Aggiornamento: 20 mar 2020, 11:16

FIx for the Begar K8P grudge staying active forever. Won't fix existing campaigns.

Aggiornamento: 17 feb 2020, 9:33

Karak Eight Peaks check will now trigger for Belegar, Skarsnik and Queek.

Aggiornamento: 8 feb 2020, 11:29

Should work better when teleporting multiple units (lord and hero for example).