Total War: WARHAMMER II

Total War: WARHAMMER II

Change Starting Settlement
Se afișează 11-20 din 25 intrări
< 1  2  3 >
Actualizare: 7 nov. 2020 @ 8:42

Actualizare: 12 oct. 2020 @ 4:28

Actualizare: 21 mai 2020 @ 9:20

Actualizare: 17 mai 2020 @ 15:37

Actualizare: 22 apr. 2020 @ 14:02

Updated:
removed Warpstone Tractor Beam requirement from Ikit's Workshop (requires Arcane Generator instead).

I can easily do it here since it's a ritual table, changing a building requirement for a technology on the other hand would be a major compatibility ruiner, so doing it for Eshin seems like a bad idea to me.

Actualizare: 10 apr. 2020 @ 6:11

Added an extra button that switches you to a completely random settlement on the map.

Actualizare: 3 apr. 2020 @ 10:11

Belegar will now receive a grudge with a different fulfilment condition if you switch to K8P.

Actualizare: 20 mart. 2020 @ 11:16

FIx for the Begar K8P grudge staying active forever. Won't fix existing campaigns.

Actualizare: 17 febr. 2020 @ 9:33

Karak Eight Peaks check will now trigger for Belegar, Skarsnik and Queek.

Actualizare: 8 febr. 2020 @ 11:29

Should work better when teleporting multiple units (lord and hero for example).