Total War: WARHAMMER II

Total War: WARHAMMER II

Change Starting Settlement
กำลังแสดง 11-20 จาก 25 รายการ
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อัปเดต: 7 พ.ย. 2020 @ 8: 42am

อัปเดต: 12 ต.ค. 2020 @ 4: 28am

อัปเดต: 21 พ.ค. 2020 @ 9: 20am

อัปเดต: 17 พ.ค. 2020 @ 3: 37pm

อัปเดต: 22 เม.ย. 2020 @ 2: 02pm

Updated:
removed Warpstone Tractor Beam requirement from Ikit's Workshop (requires Arcane Generator instead).

I can easily do it here since it's a ritual table, changing a building requirement for a technology on the other hand would be a major compatibility ruiner, so doing it for Eshin seems like a bad idea to me.

อัปเดต: 10 เม.ย. 2020 @ 6: 11am

Added an extra button that switches you to a completely random settlement on the map.

อัปเดต: 3 เม.ย. 2020 @ 10: 11am

Belegar will now receive a grudge with a different fulfilment condition if you switch to K8P.

อัปเดต: 20 มี.ค. 2020 @ 11: 16am

FIx for the Begar K8P grudge staying active forever. Won't fix existing campaigns.

อัปเดต: 17 ก.พ. 2020 @ 9: 33am

Karak Eight Peaks check will now trigger for Belegar, Skarsnik and Queek.

อัปเดต: 8 ก.พ. 2020 @ 11: 29am

Should work better when teleporting multiple units (lord and hero for example).