Total War: WARHAMMER II

Total War: WARHAMMER II

Change Starting Settlement
Ergebnisse 11–20 von 25
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Update: 7. Nov. 2020 um 8:42

Update: 12. Okt. 2020 um 4:28

Update: 21. Mai 2020 um 9:20

Update: 17. Mai 2020 um 15:37

Update: 22. Apr. 2020 um 14:02

Updated:
removed Warpstone Tractor Beam requirement from Ikit's Workshop (requires Arcane Generator instead).

I can easily do it here since it's a ritual table, changing a building requirement for a technology on the other hand would be a major compatibility ruiner, so doing it for Eshin seems like a bad idea to me.

Update: 10. Apr. 2020 um 6:11

Added an extra button that switches you to a completely random settlement on the map.

Update: 3. Apr. 2020 um 10:11

Belegar will now receive a grudge with a different fulfilment condition if you switch to K8P.

Update: 20. Mrz. 2020 um 11:16

FIx for the Begar K8P grudge staying active forever. Won't fix existing campaigns.

Update: 17. Feb. 2020 um 9:33

Karak Eight Peaks check will now trigger for Belegar, Skarsnik and Queek.

Update: 8. Feb. 2020 um 11:29

Should work better when teleporting multiple units (lord and hero for example).