Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Organization
Mostrando 31-40 de 56 aportaciones
< 1  2  3  4  5  6 >
Actualización: 30 ABR 2020 a las 12:47

- Fixed module being too low on the y axis

Actualización: 26 FEB 2020 a las 16:50

- Fixed issue where an autosolved module that is currently on display will not advance the module to waiting for a switch input
- Possibly fixed super old font issue with weird symbols?

Actualización: 23 DIC 2019 a las 22:39

- Fixed module handing out strikes for autosolved modules

Actualización: 14 DIC 2019 a las 13:51

- Fixed moved to back modules not being in a random order

Actualización: 22 OCT 2019 a las 22:01

- Fixed bug where continue could be pressed while the mod is processing the solved module (resulting in a guaranteed strike)
- Made it so the arrows on multiple orgs will follow this was well and show up when it has fully processed the solve
- Updated builded manual to latest one on repo

Actualización: 3 OCT 2019 a las 20:44

- Fixed a bug added by the last update

Actualización: 2 OCT 2019 a las 20:10

- Updated mod built manual to be up to date with repository
- Fixed a bug where the log would not say whether time mode was detected properly
- Fixed a bug where using the TP command "cont" would always display org being on cooldown even if the switch was wrong

Actualización: 19 SEP 2019 a las 8:12

- Fixed some unicode character issues

Actualización: 7 SEP 2019 a las 18:36

- The module now announces in Twitch Plays chat when a cooldown occurs

Actualización: 6 SEP 2019 a las 13:10

- A very slight change