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Todas las discusiones > Dota 2 Modeling > Detalles del tema
128H x 256W map?
So, this PA belt require color map of 128H x 256W
I asked here and they told to put the UV to half side of the square, like this?
http://i61.tinypic.com/4loqo8.png
And then, I did a quick test on this:
http://i58.tinypic.com/2cft64o.png
the map is squeeze when i import it to dota 2 / blender.
any solution? or am i doing it wrong?
Última edición por salt サルト; 16 JUL 2014 a las 3:21
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HellJumper 16 JUL 2014 a las 16:18 
In the UV window, click new, enter in 1024 x 512 (this is 4x the size of your final texture size), then unwrap your model. You used to be able to unwrap to half the square, but that no longer works.
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Todas las discusiones > Dota 2 Modeling > Detalles del tema