STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
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128H x 256W map?
So, this PA belt require color map of 128H x 256W
I asked here and they told to put the UV to half side of the square, like this?
http://i61.tinypic.com/4loqo8.png
And then, I did a quick test on this:
http://i58.tinypic.com/2cft64o.png
the map is squeeze when i import it to dota 2 / blender.
any solution? or am i doing it wrong?
Zuletzt bearbeitet von salt サルト; 16. Jul. 2014 um 3:21
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Beiträge 11 von 1
In the UV window, click new, enter in 1024 x 512 (this is 4x the size of your final texture size), then unwrap your model. You used to be able to unwrap to half the square, but that no longer works.
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Beiträge 11 von 1
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