Project Zomboid

Project Zomboid

Anticipating Zombies [41.66+]
Mostrando 1-7 de 7 aportaciones
Actualización: 8 FEB 2024 a las 11:59 a. m.

Changed the way zombie speed is calculated. This should stop zombies from being faster than intended

Actualización: 2 MAR 2022 a las 10:22 a. m.

IndieStone has changed the functionality of getZombieLungeSpeed. Mod now uses getSpeedMod to determine speed.

Actualización: 12 MAY 2020 a las 9:18 a. m.

Added zombie:getTarget() to fix nil pointer.

Actualización: 28 SEP 2017 a las 2:37 a. m.

Added a small check to prevent having zombies having no target.

Actualización: 27 AGO 2017 a las 11:50 a. m.

Actualización: 11 JUL 2017 a las 1:25 p. m.

update 1:
* Fixed TargetVelocity.
* Lunging zombies only anticipate when then are near you, should prevent slow shamblers from attempting to out manouver you while being 10 meters away...
* While trying to run past zombies, the zombies should move more towards you instead of only cutt ing off your route

Actualización: 7 JUL 2017 a las 1:27 a. m.