Project Zomboid

Project Zomboid

Anticipating Zombies [41.66+]
Visualizzazione di 1-7 elementi su 7
Aggiornamento: 8 feb 2024, 11:59

Changed the way zombie speed is calculated. This should stop zombies from being faster than intended

Aggiornamento: 2 mar 2022, 10:22

IndieStone has changed the functionality of getZombieLungeSpeed. Mod now uses getSpeedMod to determine speed.

Aggiornamento: 12 mag 2020, 9:18

Added zombie:getTarget() to fix nil pointer.

Aggiornamento: 28 set 2017, 2:37

Added a small check to prevent having zombies having no target.

Aggiornamento: 27 ago 2017, 11:50

Aggiornamento: 11 lug 2017, 13:25

update 1:
* Fixed TargetVelocity.
* Lunging zombies only anticipate when then are near you, should prevent slow shamblers from attempting to out manouver you while being 10 meters away...
* While trying to run past zombies, the zombies should move more towards you instead of only cutt ing off your route

Aggiornamento: 7 lug 2017, 1:27