Project Zomboid

Project Zomboid

Anticipating Zombies [41.66+]
Showing 1-7 of 7 entries
Update: Feb 8, 2024 @ 11:59am

Changed the way zombie speed is calculated. This should stop zombies from being faster than intended

Update: Mar 2, 2022 @ 10:22am

IndieStone has changed the functionality of getZombieLungeSpeed. Mod now uses getSpeedMod to determine speed.

Update: May 12, 2020 @ 9:18am

Added zombie:getTarget() to fix nil pointer.

Update: Sep 28, 2017 @ 2:37am

Added a small check to prevent having zombies having no target.

Update: Aug 27, 2017 @ 11:50am

Update: Jul 11, 2017 @ 1:25pm

update 1:
* Fixed TargetVelocity.
* Lunging zombies only anticipate when then are near you, should prevent slow shamblers from attempting to out manouver you while being 10 meters away...
* While trying to run past zombies, the zombies should move more towards you instead of only cutt ing off your route

Update: Jul 7, 2017 @ 1:27am