Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled South America [RF+GS+NFP+LP]
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更新于:2023 年 9 月 22 日 上午 4:56

Minor re-balance. For Apocalypse mode.

更新于:2021 年 7 月 26 日 上午 4:27

1. Refactor: use MapUtilities logic for variation fractals instead of RND for ice shelf and borders. Aesthetic. No impact.
2. Bugfix: more grassland
3. Better configuration of global params. Mod if enabled will not effect regular gameplay.

更新于:2020 年 12 月 27 日 下午 12:48

1. Minor bugfix to GS ice shelf generation. It is more consistant in both GS and R&F/Standard Rules.

更新于:2020 年 12 月 26 日 上午 7:24

1. Support for GS Climate system (notably river flooding).
2. Tidy up/refactoring of terrain and feature generation to consolidate both the GS and standard versions of the maps. (Considerable divergence due to the addition of floodplains on grassland and plains in GS).

更新于:2018 年 3 月 1 日 下午 4:59

1. Reduce number of lakes to balance larger river network.
2. Bug fix for random World Age.

更新于:2018 年 2 月 19 日 上午 6:43

Fix reef gen. for R&F: northernly reefs only.

更新于:2018 年 2 月 10 日 上午 10:25

1. Add support for R&F.
2. Add southern ice at pole.

更新于:2018 年 1 月 20 日 上午 2:50

1. Adjusted terrain for a less hilly/flatter continent by default.
2. World Age and Rainfall are hooked up as advanced map options.

更新于:2017 年 10 月 18 日 上午 2:38

Code tidy up to allow for more natural wonders

更新于:2017 年 9 月 28 日 上午 10:45

1. Tidy up terrain generation. Added a touch of snow to Patagonia.
2. Allow lakes to be river sources.