Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled South America [RF+GS+NFP+LP]
Hiển thị 1-10 trong 19 mục
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Cập nhật: 22 Thg09, 2023 @ 4:56am

Minor re-balance. For Apocalypse mode.

Cập nhật: 26 Thg07, 2021 @ 4:27am

1. Refactor: use MapUtilities logic for variation fractals instead of RND for ice shelf and borders. Aesthetic. No impact.
2. Bugfix: more grassland
3. Better configuration of global params. Mod if enabled will not effect regular gameplay.

Cập nhật: 27 Thg12, 2020 @ 12:48pm

1. Minor bugfix to GS ice shelf generation. It is more consistant in both GS and R&F/Standard Rules.

Cập nhật: 26 Thg12, 2020 @ 7:24am

1. Support for GS Climate system (notably river flooding).
2. Tidy up/refactoring of terrain and feature generation to consolidate both the GS and standard versions of the maps. (Considerable divergence due to the addition of floodplains on grassland and plains in GS).

Cập nhật: 1 Thg03, 2018 @ 4:59pm

1. Reduce number of lakes to balance larger river network.
2. Bug fix for random World Age.

Cập nhật: 19 Thg02, 2018 @ 6:43am

Fix reef gen. for R&F: northernly reefs only.

Cập nhật: 10 Thg02, 2018 @ 10:25am

1. Add support for R&F.
2. Add southern ice at pole.

Cập nhật: 20 Thg01, 2018 @ 2:50am

1. Adjusted terrain for a less hilly/flatter continent by default.
2. World Age and Rainfall are hooked up as advanced map options.

Cập nhật: 18 Thg10, 2017 @ 2:38am

Code tidy up to allow for more natural wonders

Cập nhật: 28 Thg09, 2017 @ 10:45am

1. Tidy up terrain generation. Added a touch of snow to Patagonia.
2. Allow lakes to be river sources.