Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled South America [RF+GS+NFP+LP]
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Aggiornamento: 22 set 2023, 4:56

Minor re-balance. For Apocalypse mode.

Aggiornamento: 26 lug 2021, 4:27

1. Refactor: use MapUtilities logic for variation fractals instead of RND for ice shelf and borders. Aesthetic. No impact.
2. Bugfix: more grassland
3. Better configuration of global params. Mod if enabled will not effect regular gameplay.

Aggiornamento: 27 dic 2020, 12:48

1. Minor bugfix to GS ice shelf generation. It is more consistant in both GS and R&F/Standard Rules.

Aggiornamento: 26 dic 2020, 7:24

1. Support for GS Climate system (notably river flooding).
2. Tidy up/refactoring of terrain and feature generation to consolidate both the GS and standard versions of the maps. (Considerable divergence due to the addition of floodplains on grassland and plains in GS).

Aggiornamento: 1 mar 2018, 16:59

1. Reduce number of lakes to balance larger river network.
2. Bug fix for random World Age.

Aggiornamento: 19 feb 2018, 6:43

Fix reef gen. for R&F: northernly reefs only.

Aggiornamento: 10 feb 2018, 10:25

1. Add support for R&F.
2. Add southern ice at pole.

Aggiornamento: 20 gen 2018, 2:50

1. Adjusted terrain for a less hilly/flatter continent by default.
2. World Age and Rainfall are hooked up as advanced map options.

Aggiornamento: 18 ott 2017, 2:38

Code tidy up to allow for more natural wonders

Aggiornamento: 28 set 2017, 10:45

1. Tidy up terrain generation. Added a touch of snow to Patagonia.
2. Allow lakes to be river sources.