Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled South America [RF+GS+NFP+LP]
Ergebnisse 1–10 von 19
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Update: 22. Sep. 2023 um 4:56

Minor re-balance. For Apocalypse mode.

Update: 26. Jul. 2021 um 4:27

1. Refactor: use MapUtilities logic for variation fractals instead of RND for ice shelf and borders. Aesthetic. No impact.
2. Bugfix: more grassland
3. Better configuration of global params. Mod if enabled will not effect regular gameplay.

Update: 27. Dez. 2020 um 12:48

1. Minor bugfix to GS ice shelf generation. It is more consistant in both GS and R&F/Standard Rules.

Update: 26. Dez. 2020 um 7:24

1. Support for GS Climate system (notably river flooding).
2. Tidy up/refactoring of terrain and feature generation to consolidate both the GS and standard versions of the maps. (Considerable divergence due to the addition of floodplains on grassland and plains in GS).

Update: 1. Mrz. 2018 um 16:59

1. Reduce number of lakes to balance larger river network.
2. Bug fix for random World Age.

Update: 19. Feb. 2018 um 6:43

Fix reef gen. for R&F: northernly reefs only.

Update: 10. Feb. 2018 um 10:25

1. Add support for R&F.
2. Add southern ice at pole.

Update: 20. Jan. 2018 um 2:50

1. Adjusted terrain for a less hilly/flatter continent by default.
2. World Age and Rainfall are hooked up as advanced map options.

Update: 18. Okt. 2017 um 2:38

Code tidy up to allow for more natural wonders

Update: 28. Sep. 2017 um 10:45

1. Tidy up terrain generation. Added a touch of snow to Patagonia.
2. Allow lakes to be river sources.