Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled South America [RF+GS+NFP+LP]
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Update: 22 sep 2023 om 4:56

Minor re-balance. For Apocalypse mode.

Update: 26 jul 2021 om 4:27

1. Refactor: use MapUtilities logic for variation fractals instead of RND for ice shelf and borders. Aesthetic. No impact.
2. Bugfix: more grassland
3. Better configuration of global params. Mod if enabled will not effect regular gameplay.

Update: 27 dec 2020 om 12:48

1. Minor bugfix to GS ice shelf generation. It is more consistant in both GS and R&F/Standard Rules.

Update: 26 dec 2020 om 7:24

1. Support for GS Climate system (notably river flooding).
2. Tidy up/refactoring of terrain and feature generation to consolidate both the GS and standard versions of the maps. (Considerable divergence due to the addition of floodplains on grassland and plains in GS).

Update: 1 mrt 2018 om 16:59

1. Reduce number of lakes to balance larger river network.
2. Bug fix for random World Age.

Update: 19 feb 2018 om 6:43

Fix reef gen. for R&F: northernly reefs only.

Update: 10 feb 2018 om 10:25

1. Add support for R&F.
2. Add southern ice at pole.

Update: 20 jan 2018 om 2:50

1. Adjusted terrain for a less hilly/flatter continent by default.
2. World Age and Rainfall are hooked up as advanced map options.

Update: 18 okt 2017 om 2:38

Code tidy up to allow for more natural wonders

Update: 28 sep 2017 om 10:45

1. Tidy up terrain generation. Added a touch of snow to Patagonia.
2. Allow lakes to be river sources.