Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled South America [RF+GS+NFP+LP]
Exibindo entradas 1–10 de 19
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Atualização: 22/set./2023 às 4:56

Minor re-balance. For Apocalypse mode.

Atualização: 26/jul./2021 às 4:27

1. Refactor: use MapUtilities logic for variation fractals instead of RND for ice shelf and borders. Aesthetic. No impact.
2. Bugfix: more grassland
3. Better configuration of global params. Mod if enabled will not effect regular gameplay.

Atualização: 27/dez./2020 às 12:48

1. Minor bugfix to GS ice shelf generation. It is more consistant in both GS and R&F/Standard Rules.

Atualização: 26/dez./2020 às 7:24

1. Support for GS Climate system (notably river flooding).
2. Tidy up/refactoring of terrain and feature generation to consolidate both the GS and standard versions of the maps. (Considerable divergence due to the addition of floodplains on grassland and plains in GS).

Atualização: 1/mar./2018 às 16:59

1. Reduce number of lakes to balance larger river network.
2. Bug fix for random World Age.

Atualização: 19/fev./2018 às 6:43

Fix reef gen. for R&F: northernly reefs only.

Atualização: 10/fev./2018 às 10:25

1. Add support for R&F.
2. Add southern ice at pole.

Atualização: 20/jan./2018 às 2:50

1. Adjusted terrain for a less hilly/flatter continent by default.
2. World Age and Rainfall are hooked up as advanced map options.

Atualização: 18/out./2017 às 2:38

Code tidy up to allow for more natural wonders

Atualização: 28/set./2017 às 10:45

1. Tidy up terrain generation. Added a touch of snow to Patagonia.
2. Allow lakes to be river sources.