Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled South America [RF+GS+NFP+LP]
Εμφάνιση 1-10 από 19 καταχωρίσεις
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Ενημέρωση: 22 Σεπ 2023 στις 4:56

Minor re-balance. For Apocalypse mode.

Ενημέρωση: 26 Ιουλ 2021 στις 4:27

1. Refactor: use MapUtilities logic for variation fractals instead of RND for ice shelf and borders. Aesthetic. No impact.
2. Bugfix: more grassland
3. Better configuration of global params. Mod if enabled will not effect regular gameplay.

Ενημέρωση: 27 Δεκ 2020 στις 12:48

1. Minor bugfix to GS ice shelf generation. It is more consistant in both GS and R&F/Standard Rules.

Ενημέρωση: 26 Δεκ 2020 στις 7:24

1. Support for GS Climate system (notably river flooding).
2. Tidy up/refactoring of terrain and feature generation to consolidate both the GS and standard versions of the maps. (Considerable divergence due to the addition of floodplains on grassland and plains in GS).

Ενημέρωση: 1 Μαρ 2018 στις 16:59

1. Reduce number of lakes to balance larger river network.
2. Bug fix for random World Age.

Ενημέρωση: 19 Φεβ 2018 στις 6:43

Fix reef gen. for R&F: northernly reefs only.

Ενημέρωση: 10 Φεβ 2018 στις 10:25

1. Add support for R&F.
2. Add southern ice at pole.

Ενημέρωση: 20 Ιαν 2018 στις 2:50

1. Adjusted terrain for a less hilly/flatter continent by default.
2. World Age and Rainfall are hooked up as advanced map options.

Ενημέρωση: 18 Οκτ 2017 στις 2:38

Code tidy up to allow for more natural wonders

Ενημέρωση: 28 Σεπ 2017 στις 10:45

1. Tidy up terrain generation. Added a touch of snow to Patagonia.
2. Allow lakes to be river sources.