Stellaris
Separate Human Phenotypes
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Оновлено: 30 жовт. 2024 о 3:27
автор: The Warg

Updated for v3.14.1
No changes needed afaik.

Оновлено: 3 лип. 2024 о 14:24
автор: The Warg

- Updated mod to be compatible with 3.12.5
- the old species_class file has been replaced with the new portraits_sets file
- file separate files in gfx\portraits\portraits have been consolidated into one portraits_sephumphen.txt file
- Removed UI mod requirement as it is no longer needed

Оновлено: 5 листоп. 2022 о 13:42

Updated for Version 3.5.*

Sorry for the long absence. Life stuff and a general burnout with Paradox games kept me from really looking at anything related to Stellaris.

Everything should be up-to-date in regards to the new human portraits. I did not do anything with the legacy portraits, however. In the future I may take look at implementing them into the mod but for now I am just using the new portraits.

Оновлено: 14 трав. 2022 о 22:33

Update for version 3.4

Updating the mod to work with the new 3.4 human portraits was pretty simple. In the quick tests I did it looked like everything was working fine. If there are any troubles just yell at me and I will fix it when I can.

The new portraits also mean I can create a new separate portrait for Latinos so that was added as well.

Оновлено: 15 квіт. 2021 о 9:54

Оновлено: 24 груд. 2020 о 7:25

Оновлено: 31 лип. 2020 о 11:30

Оновлено: 24 берез. 2020 о 10:35

Оновлено: 21 берез. 2020 о 10:34

Оновлено: 24 січ. 2020 о 16:18