Stellaris
Separate Human Phenotypes
1–10 из 40
< 1  2  3  4 >
Обновление: 30 окт. 2024 г. в 3:27
автор: The Warg

Updated for v3.14.1
No changes needed afaik.

Обновление: 3 июл. 2024 г. в 14:24
автор: The Warg

- Updated mod to be compatible with 3.12.5
- the old species_class file has been replaced with the new portraits_sets file
- file separate files in gfx\portraits\portraits have been consolidated into one portraits_sephumphen.txt file
- Removed UI mod requirement as it is no longer needed

Обновление: 5 ноя. 2022 г. в 13:42

Updated for Version 3.5.*

Sorry for the long absence. Life stuff and a general burnout with Paradox games kept me from really looking at anything related to Stellaris.

Everything should be up-to-date in regards to the new human portraits. I did not do anything with the legacy portraits, however. In the future I may take look at implementing them into the mod but for now I am just using the new portraits.

Обновление: 14 мая. 2022 г. в 22:33

Update for version 3.4

Updating the mod to work with the new 3.4 human portraits was pretty simple. In the quick tests I did it looked like everything was working fine. If there are any troubles just yell at me and I will fix it when I can.

The new portraits also mean I can create a new separate portrait for Latinos so that was added as well.

Обновление: 15 апр. 2021 г. в 9:54

Обновление: 24 дек. 2020 г. в 7:25

Обновление: 31 июл. 2020 г. в 11:30

Обновление: 24 мар. 2020 г. в 10:35

Обновление: 21 мар. 2020 г. в 10:34

Обновление: 24 янв. 2020 г. в 16:18