Stellaris

Stellaris

Separate Human Phenotypes
1-10 van 40 items weergegeven
< 1  2  3  4 >
Update: 30 okt 2024 om 3:27

Updated for v3.14.1
No changes needed afaik.

Update: 3 jul 2024 om 14:24

- Updated mod to be compatible with 3.12.5
- the old species_class file has been replaced with the new portraits_sets file
- file separate files in gfx\portraits\portraits have been consolidated into one portraits_sephumphen.txt file
- Removed UI mod requirement as it is no longer needed

Update: 5 nov 2022 om 13:42

Updated for Version 3.5.*

Sorry for the long absence. Life stuff and a general burnout with Paradox games kept me from really looking at anything related to Stellaris.

Everything should be up-to-date in regards to the new human portraits. I did not do anything with the legacy portraits, however. In the future I may take look at implementing them into the mod but for now I am just using the new portraits.

Update: 14 mei 2022 om 22:33

Update for version 3.4

Updating the mod to work with the new 3.4 human portraits was pretty simple. In the quick tests I did it looked like everything was working fine. If there are any troubles just yell at me and I will fix it when I can.

The new portraits also mean I can create a new separate portrait for Latinos so that was added as well.

Update: 15 apr 2021 om 9:54

Update: 24 dec 2020 om 7:25

Update: 31 jul 2020 om 11:30

Update: 24 mrt 2020 om 10:35

Update: 21 mrt 2020 om 10:34

Update: 24 jan 2020 om 16:18