Stellaris

Stellaris

Separate Human Phenotypes
Viser 1–10 av 40 bidrag
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Oppdatering: 30. okt. 2024 @ 3.27

Updated for v3.14.1
No changes needed afaik.

Oppdatering: 3. juli 2024 @ 14.24

- Updated mod to be compatible with 3.12.5
- the old species_class file has been replaced with the new portraits_sets file
- file separate files in gfx\portraits\portraits have been consolidated into one portraits_sephumphen.txt file
- Removed UI mod requirement as it is no longer needed

Oppdatering: 5. nov. 2022 @ 13.42

Updated for Version 3.5.*

Sorry for the long absence. Life stuff and a general burnout with Paradox games kept me from really looking at anything related to Stellaris.

Everything should be up-to-date in regards to the new human portraits. I did not do anything with the legacy portraits, however. In the future I may take look at implementing them into the mod but for now I am just using the new portraits.

Oppdatering: 14. mai 2022 @ 22.33

Update for version 3.4

Updating the mod to work with the new 3.4 human portraits was pretty simple. In the quick tests I did it looked like everything was working fine. If there are any troubles just yell at me and I will fix it when I can.

The new portraits also mean I can create a new separate portrait for Latinos so that was added as well.

Oppdatering: 15. apr. 2021 @ 9.54

Oppdatering: 24. des. 2020 @ 7.25

Oppdatering: 31. juli 2020 @ 11.30

Oppdatering: 24. mars 2020 @ 10.35

Oppdatering: 21. mars 2020 @ 10.34

Oppdatering: 24. jan. 2020 @ 16.18