Stellaris
Separate Human Phenotypes
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Aggiornamento: 30 ott 2024, 3:27

Updated for v3.14.1
No changes needed afaik.

Aggiornamento: 3 lug 2024, 14:24

- Updated mod to be compatible with 3.12.5
- the old species_class file has been replaced with the new portraits_sets file
- file separate files in gfx\portraits\portraits have been consolidated into one portraits_sephumphen.txt file
- Removed UI mod requirement as it is no longer needed

Aggiornamento: 5 nov 2022, 13:42

Updated for Version 3.5.*

Sorry for the long absence. Life stuff and a general burnout with Paradox games kept me from really looking at anything related to Stellaris.

Everything should be up-to-date in regards to the new human portraits. I did not do anything with the legacy portraits, however. In the future I may take look at implementing them into the mod but for now I am just using the new portraits.

Aggiornamento: 14 mag 2022, 22:33

Update for version 3.4

Updating the mod to work with the new 3.4 human portraits was pretty simple. In the quick tests I did it looked like everything was working fine. If there are any troubles just yell at me and I will fix it when I can.

The new portraits also mean I can create a new separate portrait for Latinos so that was added as well.

Aggiornamento: 15 apr 2021, 9:54

Aggiornamento: 24 dic 2020, 7:25

Aggiornamento: 31 lug 2020, 11:30

Aggiornamento: 24 mar 2020, 10:35

Aggiornamento: 21 mar 2020, 10:34

Aggiornamento: 24 gen 2020, 16:18