Stellaris
Separate Human Phenotypes
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อัปเดต: 30 ต.ค. 2024 @ 3: 27am
โดย The Warg

Updated for v3.14.1
No changes needed afaik.

อัปเดต: 3 ก.ค. 2024 @ 2: 24pm
โดย The Warg

- Updated mod to be compatible with 3.12.5
- the old species_class file has been replaced with the new portraits_sets file
- file separate files in gfx\portraits\portraits have been consolidated into one portraits_sephumphen.txt file
- Removed UI mod requirement as it is no longer needed

อัปเดต: 5 พ.ย. 2022 @ 1: 42pm

Updated for Version 3.5.*

Sorry for the long absence. Life stuff and a general burnout with Paradox games kept me from really looking at anything related to Stellaris.

Everything should be up-to-date in regards to the new human portraits. I did not do anything with the legacy portraits, however. In the future I may take look at implementing them into the mod but for now I am just using the new portraits.

อัปเดต: 14 พ.ค. 2022 @ 10: 33pm

Update for version 3.4

Updating the mod to work with the new 3.4 human portraits was pretty simple. In the quick tests I did it looked like everything was working fine. If there are any troubles just yell at me and I will fix it when I can.

The new portraits also mean I can create a new separate portrait for Latinos so that was added as well.

อัปเดต: 15 เม.ย. 2021 @ 9: 54am

อัปเดต: 24 ธ.ค. 2020 @ 7: 25am

อัปเดต: 31 ก.ค. 2020 @ 11: 30am

อัปเดต: 24 มี.ค. 2020 @ 10: 35am

อัปเดต: 21 มี.ค. 2020 @ 10: 34am

อัปเดต: 24 ม.ค. 2020 @ 4: 18pm