Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Stances Retold
Hiển thị 1-10 trong 14 mục
< 1  2 >
Cập nhật: 13 Thg10 @ 11:44pm
bởi Franck

A 30-minute countdown timer has been implemented on each of the stances to force the UI to refresh. This fixes a UI refresh bug.

Cập nhật: 7 Thg10 @ 7:13am
bởi Franck

Ui refresh bug fixed.

Cập nhật: 2 Thg10 @ 5:48am
bởi Franck

- Sprint ability : reducing stamina usage. Increasing ability effect time.

Cập nhật: 7 Thg09 @ 11:06am
bởi Franck

General :
- Minimum melee hit chance changed from 10% to 5% making units with high defensive untis more resilient.
- Melee hit chance base changed from 15% to 20%.

Defensive stance :
- Shield Armor stats deleted. (This stat is in the data base but it is inactive in the core game. It has no effect)
- Armor added (unit resilience improved).
- Melee defense increased in some club and axe units making them more resilient.

Offensive stance :
- Charge bonus added.
- Melee attack malus deleted.

Cập nhật: 4 Thg09 @ 7:50am
bởi Franck

Balance adjustements :

Defensive stance
- Increased missile block change.
- Increased Shield armor.

Cập nhật: 28 Thg08 @ 11:25am
bởi Franck

Balance adjustements :

1. Precise stance vs units bonus increased.

2. Defensive stance : Mass bracing (charge resistance) increased.

3. Defensive stance : Bonus vs large increased. Spear units in defensive stance are now more resistant vs chariots and cavalry.

Cập nhật: 19 Thg08 @ 9:49am
bởi Franck

Balance adjustement :

1. Defensive stance : Unit mass bonuses increased.

2. Precise stance : Attack increased.

3. Offensive stance : Damage increased.

Cập nhật: 3 Thg07 @ 12:19pm
bởi Franck

Cập nhật: 2 Thg07 @ 1:52pm
bởi Franck

Cập nhật: 2 Thg07 @ 11:33am
bởi Franck