Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Stances Retold
14 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 13 Eki @ 23:44
Güncelleyen: Franck

A 30-minute countdown timer has been implemented on each of the stances to force the UI to refresh. This fixes a UI refresh bug.

Güncelleme: 7 Eki @ 7:13
Güncelleyen: Franck

Ui refresh bug fixed.

Güncelleme: 2 Eki @ 5:48
Güncelleyen: Franck

- Sprint ability : reducing stamina usage. Increasing ability effect time.

Güncelleme: 7 Eyl @ 11:06
Güncelleyen: Franck

General :
- Minimum melee hit chance changed from 10% to 5% making units with high defensive untis more resilient.
- Melee hit chance base changed from 15% to 20%.

Defensive stance :
- Shield Armor stats deleted. (This stat is in the data base but it is inactive in the core game. It has no effect)
- Armor added (unit resilience improved).
- Melee defense increased in some club and axe units making them more resilient.

Offensive stance :
- Charge bonus added.
- Melee attack malus deleted.

Güncelleme: 4 Eyl @ 7:50
Güncelleyen: Franck

Balance adjustements :

Defensive stance
- Increased missile block change.
- Increased Shield armor.

Güncelleme: 28 Ağu @ 11:25
Güncelleyen: Franck

Balance adjustements :

1. Precise stance vs units bonus increased.

2. Defensive stance : Mass bracing (charge resistance) increased.

3. Defensive stance : Bonus vs large increased. Spear units in defensive stance are now more resistant vs chariots and cavalry.

Güncelleme: 19 Ağu @ 9:49
Güncelleyen: Franck

Balance adjustement :

1. Defensive stance : Unit mass bonuses increased.

2. Precise stance : Attack increased.

3. Offensive stance : Damage increased.

Güncelleme: 3 Tem @ 12:19
Güncelleyen: Franck

Güncelleme: 2 Tem @ 13:52
Güncelleyen: Franck

Güncelleme: 2 Tem @ 11:33
Güncelleyen: Franck