Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Stances Retold
Zobrazuje se 1–10 z 14 položek
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Aktualizace: 13. říj. v 23.44
provedl Franck

A 30-minute countdown timer has been implemented on each of the stances to force the UI to refresh. This fixes a UI refresh bug.

Aktualizace: 7. říj. v 7.13
provedl Franck

Ui refresh bug fixed.

Aktualizace: 2. říj. v 5.48
provedl Franck

- Sprint ability : reducing stamina usage. Increasing ability effect time.

Aktualizace: 7. zář. v 11.06
provedl Franck

General :
- Minimum melee hit chance changed from 10% to 5% making units with high defensive untis more resilient.
- Melee hit chance base changed from 15% to 20%.

Defensive stance :
- Shield Armor stats deleted. (This stat is in the data base but it is inactive in the core game. It has no effect)
- Armor added (unit resilience improved).
- Melee defense increased in some club and axe units making them more resilient.

Offensive stance :
- Charge bonus added.
- Melee attack malus deleted.

Aktualizace: 4. zář. v 7.50
provedl Franck

Balance adjustements :

Defensive stance
- Increased missile block change.
- Increased Shield armor.

Aktualizace: 28. srp. v 11.25
provedl Franck

Balance adjustements :

1. Precise stance vs units bonus increased.

2. Defensive stance : Mass bracing (charge resistance) increased.

3. Defensive stance : Bonus vs large increased. Spear units in defensive stance are now more resistant vs chariots and cavalry.

Aktualizace: 19. srp. v 9.49
provedl Franck

Balance adjustement :

1. Defensive stance : Unit mass bonuses increased.

2. Precise stance : Attack increased.

3. Offensive stance : Damage increased.

Aktualizace: 3. čvc. v 12.19
provedl Franck

Aktualizace: 2. čvc. v 13.52
provedl Franck

Aktualizace: 2. čvc. v 11.33
provedl Franck