Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Stances Retold
   
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标签: mod, battle
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1.653 MB
6 月 16 日 上午 9:06
10 月 13 日 下午 11:44
14 项改动说明 ( 查看 )

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Stances Retold

描述
This mod adds three new combat stances (Defensive, Precise, Offensive) and one new ability (Sprint) to all melee units in the game.
Each stance has 8 levels of expertise, from Neophyte to Master (Neophyte, Novice, Apprentice, Journeyman, Adept, Proficient, Expert, Master).

Stances are fully customized based on the unit's class, equipment, training level (an invisible stat, not to be confused with experience), and weapon type.
This results in 48 unique abilities, 56 distinct effects, and 315 modified stats — every stance is tailored to its unit.

Unit behavior remains coherent with their nature:
  • Spearmen excel with the Defensive stance.
  • Two-handed axe units thrive in Offensive stance.
  • Swordsmen benefit from Precise stance.

Some stances not only modify unit stats, but also apply debuffs to enemy melee units, creating tactical synergies.

The three new stances are stackable with the game's original ones (Hold, Hold and Defend, Shield Wall, Spear Wall).
For example, a unit can Hold a position while also adopting a Defensive stance — ideal for blocking chokepoints or narrow passages !




Why this mod?

This mod addresses several issues with the base game:

• Too static:
Tactical decisions were hindered by slow movement.
With the new Sprint ability, units can reposition quickly (at a fatigue cost), making flanks and rear attacks easier — especially for ranged units.

• Too fast:
Defensive units lacked durability, making it hard to hold lines.
The mod adds Defensive stances, significantly improving resilience and enabling "hold and flank" tactics.

• Too slow:
Some battles dragged on unnecessarily.
The Offensive stance increases damage output at the cost of defense, speeding up combat when needed.

• No rock-paper-scissors logic:
The Precise stance introduces a role-based logic, enhancing unit specialization and tactical clarity.




Who is this mod for?

• New players:
Will find the Defensive stance useful to stabilize fights, reduce stress, and build solid front lines without needing to pause constantly.

• Experienced players:
Can leverage Precise and Offensive stances, which require a good grasp of game mechanics.
These stances are not "superpowers" — they have drawbacks and must be used wisely based on context. Poor use may backfire.




Game Balance

Some may fear these stances make the game easier.
In truth, each stance comes with downsides, and their use is situational.

Once mastered, stances do give human players an edge over the AI.
However, you can restore balance by increasing game difficulty or using mods that make the AI more aggressive.




Stance Tips

Stances Guide[docs.google.com]

• Defensive stance:
Applies strong lethality debuffs to melee enemies :
Useful when holding with spearmen while flanking with another unit in Offensive stance — this minimizes your casualties.
Useful to tiring enemy units due to long fights and resilience then send another fresh unit.
Video : Defensive stance to block narrow zone and flank
Useful to increase missile block chance ans using missile flanking.
Video : Defensive stance - Missile Flanking


• Precise stance:
Best when the added attack compensates for reduced base damage.
Check the guide for Attack/defense formulas.
Video : Defensive stance to tire units & Precise stance to dps


• Offensive stance:
Effective when your unit is a very higher tier above the opponent.
Also useful for speeding up fights in critical moments.
Beware: if several units attack in Offensive stance, enemy buffs can stack, making them very dangerous.




Compatibility

  • This mod is designed only for the Pharaoh: Dynasties Edition.
  • Not compatible with unit-adding mods (e.g., Radious).
  • Compatibility with other mods may be considered based on community interest.
  • Fully compatible with campaign and custom battles.
  • For proper balance, place this mod at the top of your mod load order.




Feedback & Credits

This mod took dozens of hours to develop and involved fixing countless bugs.
There’s always room for improvement — feedback is welcome and encouraged.

Big thanks to the community — your support is what fuels the enthusiasm.
Thanks also to the Creative Assembly teams for enabling modding in Total War: Pharaoh.
And finally, heartfelt thanks to our families for their patience during these “borrowed hours” of late-night coding.

Want to value TW Pharaoh mod work ?
https://ko-fi.com/franck_smartmods



19 条留言
Franck  [作者] 13 小时以前 
A 30-minute countdown timer has been implemented on each of the stances to force the UI to refresh. This fixes a UI refresh bug.

You should not ask yourself anymore if you have to single click or double click :)
Franck  [作者] 13 小时以前 
Hi ZestySalsa,

The debuff with a 10-second countdown applies to the enemy unit. It activates whenever our unit is in defensive stance or offensive stance and makes melee contact with the enemy. As a result, the enemy unit becomes debuffed (if our unit is in defensive stance) or buffed (if our unit is in offensive stance) for 10 seconds after every instance of melee contact.

In other words, it's the melee contact itself that transmits the debuff.

Why 10 seconds specifically? Because stance changes can only happen every 10 seconds.
Without this 10-second timer, the enemy unit could end up both debuffed (from our unit in defensive stance) and buffed (when our unit switches to offensive stance) each time you change the stance.

I hope this makes sense—if not, I can explain it again!
ZestySalsa 20 小时以前 
after going through multiple battles i'm still confused, it looks like double clicking provides the 10 second hidden buffs/debuffs and single clicking gives only the stance benefits, what is the point of the 10 seconds
Franck  [作者] 10 月 7 日 上午 7:14 
Hi ZestySalsa, Single Click !
ZestySalsa 10 月 6 日 下午 1:12 
do I have to double click or single click this for it to work?
wm.j.olson 8 月 17 日 下午 12:42 
I expected nothing less.
Franck  [作者] 8 月 17 日 上午 6:32 
I will work on a global guide.

I hope you will have fun with the mod :)
wm.j.olson 8 月 17 日 上午 6:21 
Not sure how it's meant to work given the stats listed, but I will continue to use it and explore because you clearly are committed and responsive. That's good enough for me.
Franck  [作者] 8 月 17 日 上午 6:13 
The video has two identical parts:
- One without using stances.
- One using the defensive stance.

In the second part, when the defensive stance is active, the general’s unit is much tougher in melee (see 4:37):
- 48% physical resistance → all damage reduced by nearly half, which is huge.
- +42 armor from the shield → about 28% less non-AP damage.
- +25% +12 defense → higher melee resistance.

Enemy units deal much less damage due to the debuff (see 6:09):
- -42% AP damage
- -14% lethality

Meanwhile, my archers can shoot into the enemy’s rear and cause devastating damage. My general is unaffected because the stance gives him +25 missile parry, reaching 100%. As a result, arrows never hit the general’s unit.
wm.j.olson 8 月 17 日 上午 5:48 
The demo video is not helpful in understanding what the intent of the mod is or how it affects combat. It simply plays out a fight without explanation as to the effects. You know what and how but this is not clear for the player trying to use it.