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报告翻译问题
You should not ask yourself anymore if you have to single click or double click :)
The debuff with a 10-second countdown applies to the enemy unit. It activates whenever our unit is in defensive stance or offensive stance and makes melee contact with the enemy. As a result, the enemy unit becomes debuffed (if our unit is in defensive stance) or buffed (if our unit is in offensive stance) for 10 seconds after every instance of melee contact.
In other words, it's the melee contact itself that transmits the debuff.
Why 10 seconds specifically? Because stance changes can only happen every 10 seconds.
Without this 10-second timer, the enemy unit could end up both debuffed (from our unit in defensive stance) and buffed (when our unit switches to offensive stance) each time you change the stance.
I hope this makes sense—if not, I can explain it again!
I hope you will have fun with the mod :)
- One without using stances.
- One using the defensive stance.
In the second part, when the defensive stance is active, the general’s unit is much tougher in melee (see 4:37):
- 48% physical resistance → all damage reduced by nearly half, which is huge.
- +42 armor from the shield → about 28% less non-AP damage.
- +25% +12 defense → higher melee resistance.
Enemy units deal much less damage due to the debuff (see 6:09):
- -42% AP damage
- -14% lethality
Meanwhile, my archers can shoot into the enemy’s rear and cause devastating damage. My general is unaffected because the stance gives him +25 missile parry, reaching 100%. As a result, arrows never hit the general’s unit.