Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Patch 7.0.2)
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Uppdatering: 24 jun @ 3:47

- Upgrade fix for certain factions

Uppdatering: 17 jun @ 13:11

- Added upgrades for Blood Knights and Chaos Dwarves

- Attempted to improve stability to avoid crashes

- Minor fixes

Uppdatering: 3 jun @ 10:52

- Peasant Archers Upgrade Fix

Uppdatering: 29 maj @ 19:40

- Fix and refine AI upgrade logic

Uppdatering: 27 maj @ 18:48

- Added MCT options to control AI unit rank after upgrade and global upgrade rank requirements.

- Improved health adjustment logic for upgrades, ensuring consistent behavior across factions.

- Further improved the AI unit upgrade system for better performance and stability.

Uppdatering: 27 maj @ 11:19

- Significantly enhanced AI army upgrade capabilities

- Introduced a new AI rank change coefficient (MCT) option for upgrades

Uppdatering: 26 maj @ 7:24

- Script improvements

- Fix for Blue Horrors upgrade path

Uppdatering: 25 maj @ 14:15

- Improved script stability and AI's ability to upgrade its units.

Uppdatering: 24 maj @ 10:55

- Small fixes

Uppdatering: 24 maj @ 9:36

- Small fixes