DayZ
Zens Sleeping Mod
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Uppdatering: 27 jul @ 1:39

- Added stringtables to JSON config to make it easier to override text messages

Uppdatering: 8 jun @ 19:35

- Fixed some nullpointer errors under certain circumstances
- Set MaximumSecsBuzzedByCombat to zero by default as it can be confusing for players not understanding why they can't sleep after getting attacked by zeds

Uppdatering: 8 jun @ 4:11

- Fixed nullpointer in ZenSleep mod when sleeping in tents/modded objects

Uppdatering: 4 jun @ 0:39

- Stopped server-side sleep effect manager initializing on Expansion AI (didn't really do anything anyway, is just redundant)

Uppdatering: 2 jun @ 22:23

- Fixed crash log when player logs in and receives data before player object is ready to update sleep manager.

Uppdatering: 30 maj @ 22:59

Fixed mod name meta cpp file.

Uppdatering: 26 maj @ 18:54

- Made sure client-side effect handler only loads on controlled client-side player - probably was fine before and never experienced issues, just a precaution to decrease chance of issues with other mods/future vanilla changes etc

Uppdatering: 26 maj @ 18:44

- Updated sleeping bags to be separate entities and increased their slope tolerance for being deployed on angles
- Config JSON structure has been updated, check your profiles folder for a backup of the old file to copy over old config to new file
- New types.xml entries are required for deployed bags - check "extras" folder for an example types.xml config

Uppdatering: 25 maj @ 1:40

- Fixed compatibility with Expansion AI
- Removed VPPAdminTools compatibility within core mod and moved it to a repackable .pbo file to prevent issues with certain modlists
- Working on a fix for sleeping bags being buggy, but will take longer to sort out

Uppdatering: 23 apr @ 0:06

Meta file init.