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Can you also sleep on couches and beds in this mod?
scripts/5_Mission/gui\gesturesmenu.c(162): Method 'OnMenuRelease' is protected
couple lines before that if it helps:
SCRIPT (E): @"ZenSleep/scripts/5_mission/mission\missionserver.c,23": Bad type 'Param3'
SCRIPT (E): @"ZenSleep/scripts/5_mission/mission\missionserver.c,23": Can't find class Param3
SCRIPT (E): Can't compile "Mission" script module!
scripts/5_Mission/gui\gesturesmenu.c(162): Method 'OnMenuRelease' is protected
Thank you.
But there is something i dont understand compared to the old version :
"ModifierActivatedPercent"
it's from 0 to 1 ? 0 to 100 ? I would like my energy drinks and soda not reducing the fatigue so moch so I set to 1 but when I drink I'm not tired at all !!
should I wrote 0.1 ?
You can add classnames to ZenSleepConfig.json in profiles under the 'BedObjects' section. Here's mine:
"BedObjects": [
"MediumTent",
"LargeTent",
"ZenSleepingBagDeployed_Base",
"ZenSleepingBagStatic_Base",
"Msp_SleepingBag_Green",
"Msp_SleepingBag_Blue",
"Msp_SleepingBag_LimeGreen",
"Msp_SleepingBag_Orange",
"Msp_SleepingBag_Purple",
"Msp_SleepingBag_Red",
"Msp_Mattress",
"rag_baseitems_sleepingbag_ckeckered_blue",
"rag_baseitems_sleepingbag_ckeckered_brown",
"rag_baseitems_sleepingbag_ckeckered_green",
"rag_baseitems_sleepingbag_ckeckered_grey",
"rag_baseitems_sleepingbag_ckeckered_pink",
"rag_baseitems_sleepingbag_ckeckered_red",
"rag_baseitems_sleepingbag_rag_edition",
"bl_pallet_bed_s",
"bl_pallet_bed_m",
"BBP_Bed"
]
Sorry for the delay guys, it's hard to maintain compatibility across all of my mods with all the other mods out there. The vanilla game code does not appear to play nicely when multiple mods add new stats to the game (ie. frostbite + sleep fatigue etc). I found a workaround, should work with Namalsk Survival now.
Thanks Biggus for buying me a coffee and letting me know. Sweet dreams Namalsk survivors.
Thank you.
I am running a fairly heavily modded server, which include Expansion Bundle (Including AI).
I installed this mod today on my server, but it seems like players outright die if they develop a bleed. Also my Expansion AI die randomly within 4 minutes of spawning in.
Don't know whats causing this, if you would like a list of my mods let me know.
Cheers mate.
Is there any fixes to this, so when healing using COT it boosts the sleep meter too?
Is there a way to fix this?
Amazing work
looks interesting (i didn’t install it) but very interesting and creative approach
But it would be helpful if the energy display weren't just roughly graded by color, but rather accurate to the percentage like the old bar and color-coded (if that's possible).
Is it also possible to enter individual liquids in the config, regardless of the container they're consumed from, like alcohol or coffee, for example?
If I enter "AntiChemInjector": -85.0
in the configuration, no energy is deducted after use, but it works for everything else.