DayZ
Zens Sleeping Mod
Affichage des entrées 11-20 sur 21
< 1  2  3 >
Mis à jour le : 27 juil. à 1h39

- Added stringtables to JSON config to make it easier to override text messages

Mis à jour le : 8 juin à 19h35

- Fixed some nullpointer errors under certain circumstances
- Set MaximumSecsBuzzedByCombat to zero by default as it can be confusing for players not understanding why they can't sleep after getting attacked by zeds

Mis à jour le : 8 juin à 4h11

- Fixed nullpointer in ZenSleep mod when sleeping in tents/modded objects

Mis à jour le : 4 juin à 0h39

- Stopped server-side sleep effect manager initializing on Expansion AI (didn't really do anything anyway, is just redundant)

Mis à jour le : 2 juin à 22h23

- Fixed crash log when player logs in and receives data before player object is ready to update sleep manager.

Mis à jour le : 30 mai à 22h59

Fixed mod name meta cpp file.

Mis à jour le : 26 mai à 18h54

- Made sure client-side effect handler only loads on controlled client-side player - probably was fine before and never experienced issues, just a precaution to decrease chance of issues with other mods/future vanilla changes etc

Mis à jour le : 26 mai à 18h44

- Updated sleeping bags to be separate entities and increased their slope tolerance for being deployed on angles
- Config JSON structure has been updated, check your profiles folder for a backup of the old file to copy over old config to new file
- New types.xml entries are required for deployed bags - check "extras" folder for an example types.xml config

Mis à jour le : 25 mai à 1h40

- Fixed compatibility with Expansion AI
- Removed VPPAdminTools compatibility within core mod and moved it to a repackable .pbo file to prevent issues with certain modlists
- Working on a fix for sleeping bags being buggy, but will take longer to sort out

Mis à jour le : 23 avr. à 0h06

Meta file init.