DayZ
Zens Sleeping Mod
Mostrando 11-20 de 21 aportaciones
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Actualización: 27 JUL a las 1:39 a. m.

- Added stringtables to JSON config to make it easier to override text messages

Actualización: 8 JUN a las 7:35 p. m.

- Fixed some nullpointer errors under certain circumstances
- Set MaximumSecsBuzzedByCombat to zero by default as it can be confusing for players not understanding why they can't sleep after getting attacked by zeds

Actualización: 8 JUN a las 4:11 a. m.

- Fixed nullpointer in ZenSleep mod when sleeping in tents/modded objects

Actualización: 4 JUN a las 12:39 a. m.

- Stopped server-side sleep effect manager initializing on Expansion AI (didn't really do anything anyway, is just redundant)

Actualización: 2 JUN a las 10:23 p. m.

- Fixed crash log when player logs in and receives data before player object is ready to update sleep manager.

Actualización: 30 MAY a las 10:59 p. m.

Fixed mod name meta cpp file.

Actualización: 26 MAY a las 6:54 p. m.

- Made sure client-side effect handler only loads on controlled client-side player - probably was fine before and never experienced issues, just a precaution to decrease chance of issues with other mods/future vanilla changes etc

Actualización: 26 MAY a las 6:44 p. m.

- Updated sleeping bags to be separate entities and increased their slope tolerance for being deployed on angles
- Config JSON structure has been updated, check your profiles folder for a backup of the old file to copy over old config to new file
- New types.xml entries are required for deployed bags - check "extras" folder for an example types.xml config

Actualización: 25 MAY a las 1:40 a. m.

- Fixed compatibility with Expansion AI
- Removed VPPAdminTools compatibility within core mod and moved it to a repackable .pbo file to prevent issues with certain modlists
- Working on a fix for sleeping bags being buggy, but will take longer to sort out

Actualización: 23 ABR a las 12:06 a. m.

Meta file init.