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Thank you.
But there is something i dont understand compared to the old version :
"ModifierActivatedPercent"
it's from 0 to 1 ? 0 to 100 ? I would like my energy drinks and soda not reducing the fatigue so moch so I set to 1 but when I drink I'm not tired at all !!
should I wrote 0.1 ?
You can add classnames to ZenSleepConfig.json in profiles under the 'BedObjects' section. Here's mine:
"BedObjects": [
"MediumTent",
"LargeTent",
"ZenSleepingBagDeployed_Base",
"ZenSleepingBagStatic_Base",
"Msp_SleepingBag_Green",
"Msp_SleepingBag_Blue",
"Msp_SleepingBag_LimeGreen",
"Msp_SleepingBag_Orange",
"Msp_SleepingBag_Purple",
"Msp_SleepingBag_Red",
"Msp_Mattress",
"rag_baseitems_sleepingbag_ckeckered_blue",
"rag_baseitems_sleepingbag_ckeckered_brown",
"rag_baseitems_sleepingbag_ckeckered_green",
"rag_baseitems_sleepingbag_ckeckered_grey",
"rag_baseitems_sleepingbag_ckeckered_pink",
"rag_baseitems_sleepingbag_ckeckered_red",
"rag_baseitems_sleepingbag_rag_edition",
"bl_pallet_bed_s",
"bl_pallet_bed_m",
"BBP_Bed"
]
Sorry for the delay guys, it's hard to maintain compatibility across all of my mods with all the other mods out there. The vanilla game code does not appear to play nicely when multiple mods add new stats to the game (ie. frostbite + sleep fatigue etc). I found a workaround, should work with Namalsk Survival now.
Thanks Biggus for buying me a coffee and letting me know. Sweet dreams Namalsk survivors.