DayZ
Zens Sleeping Mod
11-20 van 21 items weergegeven
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Update: 27 jul om 1:39

- Added stringtables to JSON config to make it easier to override text messages

Update: 8 jun om 19:35

- Fixed some nullpointer errors under certain circumstances
- Set MaximumSecsBuzzedByCombat to zero by default as it can be confusing for players not understanding why they can't sleep after getting attacked by zeds

Update: 8 jun om 4:11

- Fixed nullpointer in ZenSleep mod when sleeping in tents/modded objects

Update: 4 jun om 0:39

- Stopped server-side sleep effect manager initializing on Expansion AI (didn't really do anything anyway, is just redundant)

Update: 2 jun om 22:23

- Fixed crash log when player logs in and receives data before player object is ready to update sleep manager.

Update: 30 mei om 22:59

Fixed mod name meta cpp file.

Update: 26 mei om 18:54

- Made sure client-side effect handler only loads on controlled client-side player - probably was fine before and never experienced issues, just a precaution to decrease chance of issues with other mods/future vanilla changes etc

Update: 26 mei om 18:44

- Updated sleeping bags to be separate entities and increased their slope tolerance for being deployed on angles
- Config JSON structure has been updated, check your profiles folder for a backup of the old file to copy over old config to new file
- New types.xml entries are required for deployed bags - check "extras" folder for an example types.xml config

Update: 25 mei om 1:40

- Fixed compatibility with Expansion AI
- Removed VPPAdminTools compatibility within core mod and moved it to a repackable .pbo file to prevent issues with certain modlists
- Working on a fix for sleeping bags being buggy, but will take longer to sort out

Update: 23 apr om 0:06

Meta file init.