Garry's Mod

Garry's Mod

Half-Life 2: Survivor Shared Content DX
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Uppdatering: 30 jun @ 19:33

added in battle mode weapon props and their related materials, plus a few extras like the censored zombie for the submaterial tool

Uppdatering: 4 mar @ 5:08

reverted gordon back to original materials
as proud as i am of my custom ones, they don't fit the scope of the base addon so they'll be going in a seperate pack instead

Uppdatering: 1 mar @ 23:36

gordon's hands are now fully consistent with the worldmodel

funny enough, this just combines both of the model's shaders and whatnot together; nothing brand new was introduced, just the best of both worlds

Uppdatering: 1 mar @ 23:16

$envmaptint consistency for gordon's model and hand texture

Uppdatering: 1 mar @ 22:59

proper compression type for gordon hands, final sequence

Uppdatering: 1 mar @ 22:49

ok for real this time

Gordon Freeman's unique hand texture now uses beta textures that look similar to his actual playermodel

Uppdatering: 1 mar @ 22:37

nvm

Uppdatering: 1 mar @ 22:34

gordon's hand texture is now a prototype version that more closely matches the worldmodel

Uppdatering: 1 mar @ 18:33

recompiled and "hexed" viewmodel, now has Gordon Freeman and a pre-orange box skin in place of the easily breakable envmapped viewmodels

Uppdatering: 28 feb @ 22:26

added male ranger's hair and battle mode's dogtags